Monday, July 11, 2016

The MMORPG of my dreams


The MMORPG of MY DREAMS

What makes a massively multiplayer online role-playing game? There are several components that constitute an MMORPG but almost all of them fall short in at least a few of those regards. The most successful MMORPG to date has been World of Warcraft which hit a peak of over 12 million subscribers during Cataclysm but has since waned to as low as a recorded 5 million during Warlords of Draenor. Reciprocally these value bounce back after each expansion pack but the most recent (and possibly the last) publicly reported figures showed a massive decline over a short period of time. With the horror show that was Warlords of Draenor, flopping of various other titles (Black Desert Online & Wildstar come to mind) plus the anticipation of the new World of Warcraft expansion – Legion, this got me thinking. What would my perfect MMORPG be like? What do I envisage in a 100/100, 10/10 MMORPG? We’ll delve into this for as long as my words can hold.

I’ll start by talking about my own history with this genre, my general views on it and some titles I’ve liked over the years. My first experience with an MMORPG would have to Runescape back in the early 2000s; back then I was still in primary (elementary) school and there was a general buzz surrounding it. So, naturally, as with other curious kids I gave it a try and little did I know at the time that this fantasy world would come to consume my high school years. The game was so different than to everything else I had tried first and foremost being multiplayer. The seemingly expansive world was so awesome to behold in comparison to the single-player RTS and Flash games I was so used to. What drew me in was the amount of content that was available and the fact that I could roam the world at my own leisure while other games I played were mostly linear in scope or defined by a rather small playable map. Years progressed and I eventually picked up another MMORPG called Ashen Empires. This game had a very classic feel to it with an isometric view and lots of similar content to Runescape but it felt somewhat lacklustre beyond a certain point and thus I stopped playing it after a while. The next MMORPG was none other than Blizzard’s behemoth World of Warcraft. My first encounter with this  juggernaut was on a private server back in 2007 around the time when I was starting to burn myself out with Runescape. It was a deal-breaker and so drastically gobsmacking that I wished to continue playing it, alas, I eventually stopped playing as the server went down and my computer and internet connection weren’t able to handle it any longer. I continued to play Runescape alongside DotA (which I had been playing on and off for about 1-2 years at that point). It wasn’t until 2009, the year after I left high school, that I was able to run World of Warcraft after perchance coming across it while searching Battle.net while presumably playing Starcraft: Brood War or Warcraft 3.


That first moment I stepped back into Elwynn Forest was magical. The rain had ceased (from at last I played) but the environment was still spectacular and grand. To be experiencing the full game for the first time was a blast! Everything I saw and did was just a breath of fresh air compared to Runescape (which I had burnt myself out by that point). The combat system was so much more fun that right-clicking and hoping to score big numbers (sorry Runescape). It probably helped that it was the first proper character I played so the novelty may have played a big role in exaggerating the feel of the game. The first PvP battleground I played was a joy (even though I was probably dead through most of it). The glory of slaying those damned Horde members was unrivalled! Unparalleled too were the dungeons which presented a massive challenge compared to the singular NPC entities within other MMORPGs that I had played. My favourite part though? The gathering; no, not Magic but the collection of herbs and ores was fulfilling that urge that Runescape and later Ashen Empires had brought upon me.

The years passed by and I suddenly found myself glued to another game… Dota 2 (be damned). In late 2010 Icefrog, lead developer of DotA: Allstars, announced that he was contacted by Valve which I was completely unaware of at the time (lord Gaben forgive me). The excitement built up for a while as I had always wanted to play that game in a less-confined platform. Months passed and nothing new was broadcast so my attention was drawn back towards World of Warcraft for the release of Cataclysm which was the first official expansion where I got to experience the launch. Subsequent expansions (Mists of Pandaria and Warlords of Derp) have had me from the beginning too. In early 2011 I discovered a new title called RIFT (one which I adore to this day in spite of its massive decline). This game ticked all the boxes of having a familiar WoW-esque feel but with its own spin on it. I will say that Vanilla RIFT was probably my favourite MMORPG experience ever even trumping the first WoW and Runescape encounters. So I played for months on end and loved the heck out of it until one day I found out about Minecraft (Jebus Christ it’s always these perchance encounters that draw me into something new). Minecraft is love, it is life, it is crack... Minecrack to be exact (thank you gay son of Wildfire guild master). At around the same time, however, a certain white water angel introduced me to League of Legends (well, to play it anyway as I had known about it for over a year). I actually really enjoyed it probably for the novelty factor and because it was essentially an alternate DotA. I spent an awful amount of money on that game ($180 to be exact although bested by Runescape, RIFT, WoW and Dota 2… praise Gaben) It looked like I would be at LoL for a while until that fateful day of August 1st 2011 when Valve had announced a whopping $1.6 million unveiling of Dota 2 at Gamescom in Germany.

So over that past 3-4 years I’ve been mostly going back and forth between WoW, RIFT and Dota 2. I’ve also tried Twelve Sky (bewbs), Last Chaos, Eternal Lands, Eldavin, TERA, GW2 and more recently Wildstar, Blade & Soul and Riders of Icarus. Most of them (bar Twelve Sky, Eternal Lands and Eldavin) have had something new to share with me and I’ve liked individual components of those games but they all seem to be lacking a lot more in comparison to say… WoW or RIFT (or even Runescape but I’ve burnt myself out on that).


So what now and where to? I’m kind of stuck in a crossroad between being semi-burnt out on years of MMORPG gaming but also excited at the upcoming releases of World of Warcraft: Legion, RIFT’s as of yet untitled expansion pack and more recently the upcoming patch to Riders of Icarus.  


<TO BE CONTINUED, AND EDITED>

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